Selasa, 07 Desember 2010

Rome Total War

Rome: Total War (often abbreviated to RTW or Rome) is a critically acclaimed[2] strategy game composed of both turn-based strategy and real-time tactics, in which the player fights historical and fictitious battles set during late Roman Republic and early Roman Empire (270 BC – AD 14). The game was developed by The Creative Assembly and released on September 22, 2004.[1] It is the third game of The Creative Assembly's Total War series.
Contents
[hide]

* 1 Gameplay
o 1.1 Family
o 1.2 Agents
o 1.3 Mercenaries
o 1.4 Factions
* 2 Modifications
* 3 Historical battles
* 4 Expansions
o 4.1 Rome Total War: Barbarian Invasion
o 4.2 Rome: Total War: Alexander
* 5 History
* 6 Reception
* 7 References
* 8 External links

[edit] Gameplay

The player takes a role equivalent to the head of one the three great Roman houses at the time; the Julii, Brutii, and Scipii. Each of these factions has a different set of attributes and initial objectives. Gameplay consists of a combination of turn-based strategy and 3D real-time tactical battles. The 3D real-time action is unique to other RTS games in that tactical maneuvering is critical to success, whereas, at the time, most RTS games took no account to the direction units are facing in combat, flanking movements, breaking of lines, and other combat manoeuvres. The tactical module addresses the criticism of unrealistic mutual blood baths in other RTS games (units will "rout" in Rome: Total War).[3] The high-quality 3D graphics engine is able to render over thirty thousand men on a single battlefield. The strategic and tactical modes integrate such that the landscape for the battles is the same as seen on that particular spot on the strategic map where the armies meet. If the strategic map is hilly, and covered in snow, the battle map will attempt to reflect that.

The game is similar to its predecessors, Shogun: Total War and Medieval: Total War, although there are some changes to the mechanics of sieges, and city fights have been added. Most notable is that players now move their units with movement points; in previous games units were moved by territory. Each unit has a certain distance it can travel on the campaign map, with cavalry able to travel the farthest, and lumbersome artillery pieces having the most limited movement distance. Movement is increased depending on the type of terrain being traversed, and the type of roads present.


Armies can be built to conquer nearby provinces; to conquer a province, you must capture its settlement. This involves besieging until you have the necessary equipment to break through the walls/gates. Like many RTS games, players can construct buildings within their settlements to move up through the tech tree, allowing more advanced units to be trained, better equipment to be issued to armed forces, to keep the population happy or to manage trade between settlements. The ultimate goal is to conquer 50 provinces, gaining support from the people, before capturing Rome, thereby becoming Emperor.
[edit] Family

Each faction starts with a set of family members composed of that faction's leader, his spouse, their children, including a faction heir, any of their spouses and any grandchildren. Only the male members of the family are controllable, once they reach the age of maturity, 16 years old. They govern settlements when stationed in a city and when fielded upon the world map, command armies. Male family members are added to the family by births between married family members, as well as adoption and marriage. Family members eventually die, either naturally through old age or by death in battle, assassination or due to natural disasters.

In the absence of generals commanding field armies, captains are the commanders by default. Admirals fulfill a similar function for fleets. Neither are family members, but appear in the list of forces when displayed. However, if a captain is victorious in a battle in which the odds are against him, the player may have the option of adopting the captain.
Julii family member with several traits and his retinue

Family members can acquire traits depending on their actions in battle or when governing a city. These can have both positive and negative effects on their command, management, and influence, which in turn affect their battlefield performance and how well a province they govern operates. Some of these traits are hereditary, and can be inherited by the children of a family member. Family members can also acquire ancillaries by the same actions. These are members of a general's retinue, but can only number up to eight. These ancillary characters can be traded between two family members if they are in the same army or city.
[edit] Agents

There are three types of agents that can be used by factions: spies, diplomats, and assassins. Like family members, agents can acquire traits and specific ancillaries, which can be traded, but only with other agents of the same type. They can independently cross into other territories (allied, neutral or hostile) without counting as trespassing on private land. They can be attached to an army to protect against assassination attempts or enemy spies. Spies can be used to gather intelligence on field armies, infiltrate foreign cities and serve in a counter-espionage role in the players own cities. In any mission a spy can be discovered and killed. Diplomats can negotiate with other factions, offering deals such as alliances and trade rights. They may also attempt to bribe enemy armies and agents. Assassins are used to assassinate enemy characters, as well as sabotaging buildings in enemy settlements. These missions carry a risk of death towards the agent, as is the case with spies.
[edit] Mercenaries

On the campaign map, generals can hire mercenaries for an amount of Denarii (the game's form of currency) when there are mercenaries available in a territory, which are already trained and can be put to immediate use. Mercenaries vary depending on where they are recruited from, often being accustomed to the local terrain and tactics.
[edit] Factions

The game's campaign begins with only 3 playable factions, all Roman: Julii, Brutii, Scipii. Upon completion of a campaign, 8 additional factions are unlocked. The unlockable factions are: The Greek Cities, Egypt, the Seleucid Empire, Carthage, Gaul, Germania, Britannia, and Parthia. The nonplayable factions are: Macedon, Pontus, Armenia, Numidia, Scythia, Dacia, Thrace, Spain, the Roman Senate, and the rebel faction.
[edit] Modifications

Rome: Total War allows for the manipulation of some game resources, including its text files and textures, which has led to the creation of many modifications. This includes the ability to control previously unplayable factions, and total conversion mods such as Rome: Total Realism and Europa Barbarorum
[edit] Historical battles

Rome: Total War allows players to attempt historical battle scenarios. The player generally takes control of the outnumbered or losing army, and must fight hard for victory. Here is a list of those available:

* Battle of Lake Trasimene
* Battle of Raphia
* Battle of Telamon
* The Siege of Gergovia
* Battle of the River Trebia
* Battle of Asculum
* Battle of Carrhae
* Battle of Cynoscephalae
* Battle of Teutoburg Forest
* Siege of Sparta

[edit] Expansions
[edit] Rome Total War: Barbarian Invasion
Main article: Rome: Total War: Barbarian Invasion

Barbarian Invasion allows the player to take control of the barbarian nations of Europe and the Middle East. Also adds a new gameplay mechanic, Religion, a major part of gameplay.
[edit] Rome: Total War: Alexander
Main article: Rome: Total War: Alexander

The Alexander expansion puts the player in the role of Alexander the Great and replays his conquests and battles.

The Mac version of the game was released on February 5, 2010 by Feral Interactive.[4]
[edit] History

A demo of the game was released on August 23, 2004 and is freely available for downloading. It features a playable version of the Battle of River Trebia, with the player taking the role of Hannibal.[5]

Prior to its release, a preliminary but completely workable version of the game engine was used in two series of TV programs: Decisive Battles by the History Channel where it was used to recreate famous historical battles,[6] and Time Commanders by BBC Two, where teams of novice non-gamers commanded ancient armies to replay key battles of antiquity. The game engine was fine-tuned specifically for these television shows by military historians for maximum historical accuracy.

The original music soundtrack for the game was composed by Jeff van Dyck, who received a BAFTA (British Academy) Interactive Awards nomination for his work. His wife Angela van Dyck features in some of the vocals including "Forever", which plays during the game's credits; Angela also wrote the lyrics for the song "Divinitus", written in quasi-Latin.
[edit] Reception
[hide] Reception
Aggregate scores
Aggregator Score
GameRankings 91.64%[7]
Review scores
Publication Score
Eurogamer 9/10[8]
GameSpot 9.1/10[9]
GameSpy 4.5/5 stars[10]
IGN 9.4/10[11]
MC 92/100[12]

Rome: Total War has been critically acclaimed by many reviewers who regard it as one of the best strategy games of 2004, winning numerous awards and high scores from gaming websites and magazines alike. The review aggregator Game Rankings shows an average of 91.7% from 65 major critic reviews, with 48 reviews at 90% or higher.[7]

* PC Gamer (UK): All time 5th best PC game "95%"
* IGN: Editor's Choice Award, 4th Best PC Game of all Time, 14th Best Game of all Time.[13][14]
* PC Gamer (US): Editor's Choice, Best Strategy Game of 2004
* GameSpot: Editor's Choice, Strategy Game of 2004
* Adrenaline Vault: Seal of Excellence
* GameSpy: Editor's Choice
* E3 2003 Game Critics Awards: Best Strategy Game
* X-Play: 5 out of 5
* PC Powerplay: 95%

Selasa, 30 November 2010

She ain't got no money in the bank

Showtime!

[Chorus:]
She ain't got no money in the bank
She be walking 'round actin' all stank
Now she at the party looking at me
Boys said she can't get saved by me
I'm lookin at her like (right)
I ain't tryna save that girl
I ain't tryna save that girl
I ain't tryna save that girl
She got the hand open like I pay that girl

[Verse 1]
Now, whatch'all wanna do? (do)
Wanna be ballers, shot callers, brawlers
You be in the back bet she gon' call ya
Come on dawg she want this 'pala [?]
Cris' in the yard in the new finny bags
Anything is good cuz she's baddest as she had
She sitting at the bar and she's lookin' so sad
Something 'bout, uh-uh-uh I wanna ride in your jag
Uh uh uh, I wanna ride to your house
I said "easy chick, I fly to my house"
I, live so far think I look down south
Why don't you take it out my pants and put it in yo (echoes)

[Chorus:]
She ain't got no money in the bank
She be walking 'round actin' all stank
Now she at the party looking at me
Boys said she can't get saved by me
I'm lookin at her like (right)
I ain't tryna save that girl
I ain't tryna save that girl
I ain't tryna save that girl
She got the hand open like I pay that girl

[Verse 2:]
I see ya, you got the good shoes on
Good dress on, I mean you got the best song
I'm sitting at the back drankin' Devil Liquor
The Roselito, you know how we do
In the Four Theme house you was fucking with my niggas
My homies say wassup you saying nothing to my niggas
Come on girlfriend why you fronting for my niggas
That dope and that paper is nothing for my niggas
Don't you know we got that money in the... (I repeat)
Don't you know we got that money in the bank
You ain't getting none from me or my bank
Better get you own, g-g-g-get you on face (face)

[Chorus:]
She ain't got no money in the bank
She be walking 'round actin' all stank
Now she at the party looking at me
Boys said she can't get saved by me
I'm lookin at her like (right)
I ain't tryna save that girl
I ain't tryna save that girl
I ain't tryna save that girl
She got the hand open like I pay that girl

[Verse 3:]
It's started like "soft and warm"
Don't get started, I'm invited to the new quiet storm
Now was at the end cause she told me she hate me
And then she said "openin up and leave me"
Plus she said all she want is love and affection
Let me be your angel, and I'll be your protection
Took her out bought her all kinds of things
But it wasn't enough, so this is the song I sing
Cause she broke

[Chorus:]
She ain't got no money in the bank
She be walking 'round actin' all stank
Now she at the party looking at me
Boys said she can't get saved by me
I'm lookin at her like (right)
I ain't tryna save that girl
I ain't tryna save that girl
I ain't tryna save that girl
She got the hand open like I pay that girl

LOW [flo rida]

Featuring T-Pain
Shawty had them Apple Bottom Jeans [Jeans]
Boots with the fur [With the fur]
The whole club was lookin at her[ayy]
She hit the flo [She hit the flo]
Next thing you know
Shawty got low low low low low low low low

Them baggy sweat pants
And the Reeboks with the straps [With the straps]
She turned around and gave that big booty a Smack[Ayy]
She hit the flo [She hit the flo]
Next thing you know
Shawty got low low low low low low low low

[Verse 1:]
I ain’t never seen nuthin that’ll make me go,
this crazy all night spendin my dough
Had a million dollar vibe and a bottle to go
Dem birthday cakes, they stole the show
So sexual, she was flexible
Professional, drinkin X and ooo
Hold up wait a minute, do i see what I think I
Whoa
Did I think I seen shorty get low
Ain’t the same when it’s up that close
Make it rain, I’m makin it snow
Work the pole, I got the bank roll
Imma say that I prefer them no clothes
I’m into that, I love women exposed
She threw it back at me, I gave her more
Cash ain’t a problem, I know where it goes

She had them

[Chorus:]
Apple Bottom Jeans [Jeans]
Boots with the fur [With the fur]
The whole club was lookin at her
She hit the flo [She hit the flo]
Next thing you know
Shawty got low low low low low low low low

Them baggy sweat pants
And the Reeboks with the straps [With the straps]
She turned around and gave that big booty a slap
[Ayy]
She hit the flo [She hit the flo]
Next thing you know
Shawty got low low low low low low low low

[Verse 2:]
Hey
Shawty what I gotta do to get you home
My jeans full of gwap
And they ready for Shones
Cadillacs Maybachs for the sexy grown
Patrone on the rocks that’ll make you moan

One stack (come on)
Two stacks (come on)
Three stacks (come on, now that’s three grand)
What you think I’m playin baby girl

I’m the man, I’ll bend the rubber bands

That’s what I told her, her legs on my shoulder
I knew it was ova, that Henny and Cola
Got me like a Soldier
She ready for Rover, I couldn’t control her
So lucky oo me, I was just like a clover
Shorty was hot like a toaster
Sorry but I had to fold her,
Like a pornography poster
She showed her

[Chorus:]
Apple Bottom Jeans [Jeans]
Boots with the fur [With the fur]
The whole club was lookin at her
She hit the flo [She hit the flo]
Next thing you know
Shawty got low low low low low low low low

Them baggy sweat pants
And the Reeboks with the straps [With the straps]
She turned around and gave that big booty a slap [Ayy]
She hit the flo [She hit the flo]
Next thing you know
Shawty got low low low low low low low low

[Verse 3:]
Whoa
Shawty
Yea she was worth the money
Lil mama took my cash,
and I ain’t want it back,
The way she bit that rag,
got her them paper stacks,
Tattoo Above her crack,
I had to handle that,

I was on it, sexy woman, let me shownin
They be want it two in the mornin
I’m zonin in them rosay bottles foamin
She wouldn’t stop, made it drop
Shorty did that pop and lock,
Had to break her off that gwap
Gah it was fly just like my glock

[Chorus:]
Apple Bottom Jeans [Jeans]
Boots with the fur [With the fur]
The whole club was lookin at her
She hit the flo [She hit the flo]
Next thing you know
Shawty got low low low low low low low low

Them baggy sweat pants
And the Reeboks with the straps [With the straps]
She turned around and gave that big booty a slap [Ayy]
She hit the flo [She hit the flo]
Next thing you know
Shawty got low low low low low low low low

God of War Ghost of sparta

Kratos (Ancient Greek: Κράτος, English translation: "strength" and "power") is a video game character and the creation of Sony Computer Entertainment's Santa Monica division (with eventual support in other games by Javaground and Ready at Dawn Studios).

Kratos first appeared in the game God of War (released in March 2005), which is based on Greek mythology. The success of God of War allowed for the development of five additional games, with Kratos continuing as the protagonist of the entire God of War series. The character has been consistently voiced by TC Carson. Antony Del Rio voices the characters child-self in God of War: Ghost of Sparta.

Eventually revealed to be a demigod, Kratos embarks on a series of often forced adventures in attempts to avert disaster or change his fate. Kratos is usually portrayed as being oblivious to all else in the execution of these adventures, often engaging in morally ambiguous activities and performing acts of extreme violence. Each adventure forms part of a saga with revenge as a central theme, and provides additional information on Kratos' origins and relationship with his family and the gods.

Kratos has received positive critical reception, being described by reviewers as a "sympathetic antihero".[1] The character is also associated with products including artwork, clothing, comic books, fast food, the internet, a novel, sweepstakes, toys and cell phone skins, with Game Guru claiming that "Practically anyone, even if they hadn't played any of the God of War games, would know about Kratos."[2]
Contents
[hide]

* 1 Concept and creation
o 1.1 Outward appearance
* 2 Role in the God of War series
* 3 Critical reception
o 3.1 Merchandise
* 4 Other media
o 4.1 Film
o 4.2 Novel
* 5 See also
* 6 References
* 7 External links

[edit] Concept and creation

During the creative process, game director David Jaffe strived to create a character that looked "brutal", but still separated his appearance from what is considered to be the traditional Greek hero.[3] Traditional armor was also removed from the character, in order to promote the character's "individualism".[4] One of the early concepts was a fully masked character, but the idea was abandoned when such designs seemed "soulless", lacking a defined personality.[5]

Some models included unconventional elements, including an infant being carried on Kratos' back,[6] while others were deemed to include excessive detail, such as hair and other "flowing things".[6]

The double-chained blades were selected as Kratos' signature weapons as they emphasized the character's animalistic nature but still allowed combat to remain fluid.[7]

Jaffe commented on the final version of Kratos stating while "...he (Kratos) may not totally feel at home in Ancient Greece from a costume standpoint, I think he achieves the greater purpose which is to give players a character who they can play who really does just let them go nuts and unleash the nasty fantasies that they have their head."[8]
Early concept art, depicting unused variations of Kratos.
[edit] Outward appearance

The most notable external feature is Kratos' ash-white complexion, a story development which earns him the title "Ghost of Sparta."[9]

Other features include a scar across the right eye, and a large red tattoo (originally blue but changed late in production[10]) beginning at the left eye and ending at the left shoulder. The scar is eventually revealed to be a result of a childhood encounter with the Olympian god Ares, while the tattoo is a tribute to his deceased brother Deimos, who had similar birth markings (God of War: Ghost of Sparta). Other changes that occur during the course of the series include the temporary addition of divine armor as the God of War (modelled on Ares' own armor) (God of War II), an abdominal scar (God of War II) and ability enhancing armor such as the Golden Fleece (an epaulet - God of War II) and the Boots of Hermes (God of War III).

Kratos' appearance can also be altered in bonus play, as completing a game at certain levels of difficulty unlocks bonus costumes. Several costumes were also available exclusively via pre-order and other promotions (e.g. God of War III), but are now available via the PlayStation Store.[11] Although many bonus costumes are consistent with story themes, others are blatantly humorous (e.g. the female Athena) or farcical (e.g. the "Spud of War"). A total of 27 bonus costumes are available for use through out the series.[12][13]

According to an early God of War script, the character has a height of 6'6 to 6'7.[14]
[edit] Role in the God of War series

Throughout the series, Kratos is portrayed as an anti-hero,[15] often performing questionable actions.

An oracle foretold that the demise of Olympus would come not by the revenge of the great Titans, imprisoned after the Great War, but by a marked warrior. The Olympians Zeus and Ares believed this warrior to be Deimos, the brother of Kratos, due to his strange birthmarks. Ares interrupts the childhood training of Kratos and Deimos in Sparta (with Athena watching) and kidnaps Deimos. Kratos attempts to stop Ares, but is swept aside and scarred (across his right eye) by the Olympian. Taken to Death's Domain, Deimos is imprisoned and tortured for many years by the god of death, Thanatos. Believing Deimos to be dead, Kratos marks himself with a red tattoo (identical to his brother's birthmark) to honor his sibling.

Kratos eventually becomes the youngest Captain of Sparta's army, but is revealed to have had a thirst for power. Faced with total defeat at the hands of a barbarian horde, Kratos called for aid to Olympian god Ares. Given the Blades of Chaos, Kratos destroys his enemies and blindly follows the God of War, killing hundreds in his name. After Ares tricks Kratos into murdering his wife Lysandra and daughter Calliope, the Spartan is shocked out of his bloodlust and renounces service to Ares, being truly remorseful for the murder he has committed. The Village Oracle had warned Kratos not to destroy the village, and as punishment, she fastened the ashes of his murdered wife and child to his skin, thus becoming the "Ghost of Sparta."

Although Kratos then vows to serve the other gods in order to receive forgiveness and be rid of the nightmares of his past deeds, he is openly defiant. Kratos is reluctant to aid the gods when Helios is kidnapped, and openly abandons them when the goddess Persephone offers him a chance to be reunited with his daughter. Kratos, however, is eventually forced to reverse his decision when Persephone uses the Titan Atlas in a bid to destroy the world and in turn Calliope. Knowing that while intervention will save Calliope it will keep them apart forever, a bitter Kratos kills Persephone, imprisons Atlas and frees Helios (Chains of Olympus).
Artwork for the Deimos (brother of Kratos) bonus costume: obtained as a download and available for use in the game God of War III (an unlockable costume in God of War: Ghost of Sparta).

When Kratos grows tired of his service (including tasks by Poseidon and Aphrodite) and confronts patron Athena, the goddess advises that if Kratos will kill the rampaging Ares, the gods will forgive his sins. Kratos once again agrees out of selfish motives, and after finding and using Pandora's Box, is ultimately successful. Despite being free of Ares' influence (including the Blades of Chaos), Kratos is not relieved of the nightmares that haunt him: only forgiven. A dissatisfied and despairing Kratos attempts to commit suicide, but is saved by Athena, who guides Kratos to Olympus (giving him the Blades of Athena) where he becomes the new God of War (God of War).

Still haunted by the visions of his mortal past, Kratos - against the advice of Athena - embarks on a quest to find his mother, Callisto, in the city of Atlantis. Callisto reveals the identity of Kratos' father before being transformed against her will into a beast that Kratos is forced to kill. Before dying, Callisto advises Kratos to find his brother Deimos in Sparta. Kratos first frees the Titan Thera from imprisonment, which causes the destruction of Atlantis. After a skirmish with his brother Deimos, Kratos allies with his sibling to battle the God of Death Thanatos. Thanatos kills Deimos but is then killed in turn by Kratos, who returns to Olympus enraged at the gods (Ghost of Sparta).

Eventually shunned by the other gods and bored with life on Mt. Olympus, Kratos spends his time watching the Spartan army overrun Greece. After being falsely accused of committing murder and eventually killing Ceryx, the son of Hermes (Betrayal), Kratos joins the Spartan army in city of Rhodes, intent only on destruction. Zeus, however, weakens Kratos, and then tricks him into abandoning his godly powers into the Blade of Olympus (which Zeus uses to kill Kratos). Although Kratos overcomes all obstacles, he is stunned at Zeus' betrayal and swears revenge as he dies.

As Kratos falls into the Underworld, he is rescued by the Titan Gaia. Banished to Tartarus with the other surviving Titans after the First Great War, Gaia and her brethren seek the death of Zeus. Kratos, fuelled by anger at the betrayal, agrees to aid the Titans and is instructed to find the Sisters of Fate, with their power being capable of returning him to the moment of Zeus' treachery.

Kratos becomes both determined and utterly ruthless—in the pursuit of his goal he wounds a Titan, kills several Greek heroes without hesitation and deliberately sacrifices two scholars. All three of the Sisters of Fate are killed when they oppose Kratos, and in a final confrontation with Zeus is prepared to execute the King of the Gods. Zeus is only saved when Athena intervenes and sacrifices herself for him, with Kratos only then showing some remorse. Learning from a dying Athena that Zeus is in fact his father, and that Zeus wishes to avoid a repetition of what he himself did to his own father Cronos, Kratos rejects any notion of a relationship and vows to kill both Zeus and destroy Olympus. Encouraged by Gaia, Kratos retrieves the Titans from the moment in time when they were amidst defeat in the Great War and with their aid storms Mt. Olympus (God of War II).

Although Kratos kills Poseidon, he is abandoned by Gaia when an initial encounter with Zeus goes poorly. Stranded in the underworld and now betrayed by both the Olympians and Titans, Kratos learns from the spirit of Athena (who also provides the Blades of Exile) he will need to find the Flame of Olympus: the key to Zeus' defeat. Kratos murders both Titans and gods alike, ignoring the warnings of his victims as he seeks the Flame. Realizing the key to pacifying the Flame and reaching what is discovered to be Pandora's Box is in fact Pandora herself, Kratos comes to care for the girl, who reminds him of his lost daughter Calliope.

Kratos shows humanity when he attempts to stop Pandora from sacrificing herself to quenching the Flame, but reluctantly allows the act when Pandora states there is no other option. Finding the Box empty, and driven berserk by Zeus' mockery, Kratos attacks his father. Although Gaia intervenes and attempts to kill both Kratos and Zeus, she is destroyed by Kratos, who then apparently defeats Zeus.

Zeus, however, returns and attacks Kratos in spirit form. Kratos, now retreated into his psyche, comes to forgive himself for his past sins with the help of Lysandra. Pandora later appears and tells Kratos that hope will ultimately save him. A now whole Kratos is revived and easily destroys Zeus. Athena confronts Kratos and demands that Kratos return what she placed in Pandora's Box: hope. In a selfless act, Kratos refuses and disperses the power across the world for mankind's use (by impaling himself with the Blade of Olympus), stating that his need for vengeance is at an end.

Kratos' ultimate fate remains unknown (God of War III).
[edit] Critical reception

GameSpot stated God of War did not allow the player to initially understand Kratos, but would be evident by the game's conclusion.[16] The character was regarded as a "sympathetic antihero" and a "badass", and described as "endearing" due to his unforgiving demeanor.[16] IGN similarly noted he was "ruthless", "merciless" and "savage", noting the character's main motive is vengeance and "All he desires is murder."[17] IGN also stated that in time the player would begin to "love and loathe Kratos and hate Ares."[17] GameDaily included him in a top 25 list of video game anti-heroes, stating that they love him for how he "tears enemies limb from limb and looks awesome doing it".[18]

GamePro stated it was "Kratos' tragic fall and brutal ascension to the peaks of Mount Olympus that made the original God of War so memorable."[19] GamesRadar listed Kratos as one of the 25 best new characters of the decade, stating that while he appears at first to be a generic character, the players eventually learn that he is both an "unstoppable force of nature" and a "broken, tragic man".[20]

Prince of Persia producer, Ben Mattes, explained in an interview that he considers Kratos "a supercool character, but it's black and white; his personality is pure rage, his dialogue is pure rage, his character design is pure rage--it's kind of easy."[21] Jeremy "Norm" Scott, creator of the comic strip Hsu and Chan appearing in video game magazine Electronic Gaming Monthly, made similar comments and stated that Kratos was "average", and "did not exist, except as an avatar for the player."[22]
[edit] Merchandise

Two series of action figures based on God of War II have been produced by National Entertainment Collectibles Association. The first set included two versions of Kratos (the first being Kratos wielding the Blades of Athena and the second and second Kratos wearing the Golden Fleece and holding a gorgon's head). A twelve-inch variation of the second figure that plays six pre-recorded game quotes was included in this release.[23]

A second two-figure set was also released, with Kratos wearing Ares' God of War armour.[24][25]

Kratos has also been featured in a line of action figures released by DC Unlimited based on God of War III.[26]

On January 29, 2010, it was announced that from February 1, 2010 until March 31, 2010, 7-Eleven would be selling a limited edition Slurpee drink called "Kratos Fury" (a blend of blackberries and frosty lime flavors) available in one of four exclusive God of War III Slurpee cups. The cups also featured codes that could also be used on the Slurpee website for exclusive God of War III and Slurpee themed downloadable content.[27]

Kratos has been featured as a playable character in four other PlayStation games outside the God of War series. These include Hot Shots Golf: Out of Bounds (complete with "Club of Chaos")[28], LittleBigPlanet (also included monsters the Medusa and Minotaur and level designs)[29], Soulcalibur: Broken Destiny[30], and ModNation Racers (complete with "Kart of Chaos").[31] The character also appeared in The Simpsons Game in a God of War parody: titled "God of Wharf", Kratos appears on a billboard advertising a chowder restaurant.[32]
[edit] Other media
[edit] Film

A film adaptation of the original God of War was announced in 2005.[33] Creator David Jaffe confirmed that a completed script had been written by David Self and would be sent to an unspecified "huge-name director". Jaffe also confirmed that Universal Studios is behind the making of the God of War movie but was unaware of its current status,[34] and eventually stated that "it's doubtful that the film will even be made." [35]
[edit] Novel

A novelization of Kratos' first released adventure -God of War- was written by Matthew Stover and Robert E. Vardeman was released on May 25, 2010 by Del Ray Books.[36]

God of War 3

God of War III is an action-adventure video game for PlayStation 3, developed by Sony Santa Monica, published by Sony Computer Entertainment and released worldwide in March 2010[2][3] and is the fifth installment to the series. Loosely based on Greek mythology and focused on protagonist Kratos, the game forms part of a saga - the God of War series - with vengeance as a central theme.

In this final chapter in the current storyline, Kratos and his initial allies the Titans storm Mount Olympus in an attempt to kill Zeus and the Olympian Gods, leading to a series of confrontations across the Underworld and Olympus and the reintroduction of Pandora's Box.
Contents
[hide]

* 1 Gameplay
* 2 Plot
* 3 Characters
* 4 Development
o 4.1 Trailers
* 5 Release
o 5.1 Marketing
o 5.2 Demo
o 5.3 Downloadable content
* 6 Previews
* 7 Reception
o 7.1 Awards
* 8 Soundtrack
* 9 References
* 10 External links

[edit] Gameplay

God of War III features gameplay similar to previous installments. The player controls the character Kratos in a combination of first-person/third-person combat (including quick-time), platforming and puzzle game elements. Kratos' main weapons are the Blades of Exile (initially the Blades of Athena), with other new weapons including the Claws of Hades, the Nemean Cestus and the Nemesis Whip. The Nemean Cestus (a pair of fist gauntlets) and Item the Bow of Apollo are crucial as they are required to advance through certain stages of the game.

Unlike the previous games in the series, the primary weapons also dictate the use of magic, with each weapon having an individual magic ability: Divine Reckoning (Blades of Athena), Army of Sparta (Blades of Exile), Soul Summon (Claws of Hades), Nemean Roar (Nemean Cestus) and Nemesis Rage (Nemesis Whip). The power of each magic ability increases via upgrading the weapon to which each is linked (excluding the temporary Divine Reckoning).

Kratos also has an array of secondary weapons referred to as Items that have limited usage before needing recharging (which occurs automatically), being the Bow of Apollo, Head of Helios and Boots of Hermes.

The relics Poseidon's Trident, the Golden Fleece, and Icarus Wings that were acquired in previous games are automatically retained. The Blade of Olympus is also retained but is no longer a primary weapon, being now utilized in conjunction with the special magic feature, "The Rage of Sparta." The Rage of Sparta is the equivalent to the Rage of the Gods and Rage of the Titans from God of War and God of War II, respectively, and provides temporary invulnerability and increased attack damage. The Blade of Olympus is also used in several cut scenes to provide the finishing move on several foes and is used as the magic ability for the Blades of Athena.

Kratos also acquires another "passive" item similar to Poseidon's Trident: Hades' Soul, which allows Kratos to swim in the River Styx without being attacked by lost souls.

Health and Magic upgrades—Gorgon Eyes and Phoenix Feathers respectively—reappear, although in this instance, only three (as opposed to the original six) items need to be found for an upgrade. Minotaur Horns have also been added as a possible find and upgrade the charge for Items. All three upgrades are found in a style of chest that differs from normal Health and magic-giving chests, unlike the previous games.

Almost all upgraded weapons and magic acquired in previous games are gone at the beginning of gameplay, with Kratos only retaining the fully upgraded Blades of Athena, the Golden Fleece, Icarus Wings, and the Blade of Olympus. The Blades of Athena and Blade of Olympus are lost after the first main battle. The Blades of Athena, however, are replaced by the Blades of Exile and the Blade of Olympus is eventually recovered.

Many of the familiar combination attacks reappear, with the new additions including the combat grapple; a ranged "grab" maneuver that depending on the weapon can either pull Kratos towards foes or forces them away (necessary at certain points in the game, with Kratos effectively "riding" harpies across chasms), and a simple grab with bare hands that allows Kratos to use lesser foes as a battering ram. Kratos can also rapidly switch between weapons (eventually all four primary weapons) in battle and continue the same attack combination.

Other changes include an increase in the number of enemies onscreen, increasing from 15 to a maximum of 50.[4] During several major battles the camera also pans out away from the fight sequence, although the player can still control Kratos while the camera is panning to add a new level of gameplay.[5]

Game director Stig Asmussen claimed that the hardware capabilities of the PlayStation 3 allow more flexibility in creating the characters of God of War III and allow for further interaction with the environment. Christer Ericson of SCE Santa Monica Studio announced on his Twitter page that God of War III has seamless loading (no Loading screens and No HDD installation requirement).[6]

The sex mini-game included in previous installments returns (an encounter with goddess Aphrodite while her two servants watch), although on this occasion, it links into the story. Other extra features includes the addition of 10 "godly possessions", which are often hidden near foes and provide additional abiliities during bonus play. The game also features 36 Trophies, which are awarded for Kratos' achievements (e.g. "Releasing the Floodgates" for killing Poseidon). Upon obtaining the platinum trophy, players are linked to the website, spartansstandtall.com. On May 4, 2010, it was revealed that the site was a teaser for the upcoming and second PSP title in the franchise, God of War: Ghost of Sparta.

As with previous game installments, a challenge mode is included (seven trials called the "Challenge of Olympus"). A bonus challenge mode was included in both the Ultimate and Ultimate Trilogy Editions of the game called the "Challenge of Exile", with an extra seven challenges (now available on the PlayStation Store). A new mode called the "Combat Arena"[7] is also included in all versions, with the player able to create their own battles and set the level of difficulty. Stig Asmussen stated more challenges may be added as downloadable content to maintain the series.[1]
[edit] Plot

In the opening sequence, Kratos stands on the back of the Titan Gaia, as she and the other Titans climb Mount Olympus to assault the Gods of Olympus.

The Olympian gods launch a counter-assault, although Poseidon is killed by the combined efforts of Kratos and Gaia- his death causing the oceans to flood. Kratos and Gaia attempt to attack Zeus, but are driven back and fall down Mount Olympus. Gaia clings to the side of the mountain and refuses to save Kratos, stating he was nothing more than a pawn.

Kratos falls into the underworld, losing the Blade of Olympus. Kratos lands in the River Styx, and the souls of the underworld weaken Kratos and ruin the Blades of Athena. After exiting the river, Kratos is confronted by the spirit of Athena, who provides him with the Blades of Exile in return for his trust. After several battles, Kratos locates the Three Judges of the Underworld and the Chain of Balance that maintains the equilibrium between the Underworld, Earth, and Olympus. After a conversation with the spirit of Pandora, Kratos recovers the Blade of Olympus.

Kratos encounters the Olympian blacksmith Hephaestus, and later, kills Hades. Hades' death releases the souls of the underworld and exacerbates the chaos caused by Kratos' assault on Olympus. After exiting the underworld, Kratos travels to Olympia, where he encounters a wounded Gaia. Kratos ignores Gaia's request for aid and severs her arm, causing her to fall from Mount Olympus to her apparent death.

As Kratos continues his ascent, he overcomes various foes, including the Titan Perses and the god Helios - the latter's death blotting out the sun and causing worldwide storms. Learning that Pandora's Box is once again the key to the success of his quest, Kratos then kills an overconfident Hermes, his death releasing a plague on the world. Kratos also encounters his half-brother Hercules, who is encouraged by a watching Hera to murder the "bastard". Kratos, however, kills Hercules and travels to various locations to find the key to opening Pandora's Box, finally discovering that Pandora, herself, is the key and that only she can quell the "Flame of Olympus", a lethal fire that surrounds the Box. After Kratos is forced to kill Cronos and then Hephaestus, the Spartan travels through Hera's Gardens, where he kills the taunting goddess (her death causing the end of all plant life). Kratos then returns to the Labyrinth to find Pandora.
The aerial Labyrinth: the prison of Pandora and Daedalus.

After fighting his way through the Labyrinth and rescuing Pandora, Kratos is instructed by Athena to break the Chain of Balance so that the Labyrinth can be raised and Pandora can reach Pandora's Box. After neutralizing the Three Judges and breaking the Chain, Kratos raises the Labyrinth and Pandora attempts to enter the Flame of Olympus. Zeus intervenes, but, after a brief battle, Pandora successfully sacrifices herself (despite Kratos' protests) and quenches the Flame. Kratos discovers Pandora's Box is empty, and battles Zeus once again.

Gaia suddenly returns and attempts to kill the pair, but both escape via a gaping wound in her neck. Kratos eventually kills Gaia by impaling Zeus against her heart with the Blade of Olympus, an act that apparently also kills Zeus. Kratos recovers the Blade and begins to depart, but is then attacked by Zeus' spirit, destroying all of his weapons and abilities (except for the Blades of Exile and Blade of Olympus). Loosing consciousness, he is saved by Pandora during a mental journey into his own psyche. Forgiving himself for his past sins, Kratos regains consciousness and finally kills Zeus by beating him to death.

Athena reappears, demanding Kratos return what he apparently took from Pandora's Box. Kratos states the box was empty, which Athena refuses to believe. Athena explains that when Zeus sealed the evils of the world (greed, fear and hate) within the box, she foresaw that it would eventually be opened, and so she placed her own power — hope — within the box. Athena then realizes that when Kratos first opened the box to defeat Ares, the evils escaped and infected the Olympian Gods, while Kratos was endowed with hope. Athena demands Kratos return her power, stating she knows how to use it to rebuild the world. Kratos refuses and impales himself with the Blade of Olympus, releasing hope's power for all mankind. An angered Athena pulls the sword from Kratos and states that he has disappointed her. Kratos, nearing death, collapses near the Blade of Olympus as Athena departs.

In a post-credits scene, a trail of blood is shown, leading away from an abandoned Blade of Olympus, leaving Kratos' final fate unknown.
[edit] Characters
Main article: List of God of War characters

* TC Carson as Kratos: The protagonist. A former Captain of Sparta's army, a demigod and the God of War after Ares. After Kratos falls from godhood, he seeks revenge against Zeus for his betrayal.

* Corey Burton as Zeus: The King of Olympus, brother to Hades and Poseidon, and Kratos' father. Zeus created the Blade of Olympus to win the Great War against the Titans. Although initially Kratos' ally, Zeus betrays Kratos once he became infected with fear after the Spartan opened Pandora's Box; he fears a perpetuation of the son-killing-father cycle (as he himself imprisoned his father Cronos).

* Susan Blakeslee as Gaia: Embodiment of Earth and the Titans. Initially aids Kratos but ultimately wishes for the Titans to kill Zeus and destroy Olympus.

* Erin Torpey as Athena: The Goddess of Wisdom. Athena was Kratos' ally and mentor for many years and died to save Zeus from Kratos. Resurrected in a more evolved form, Athena again aids Kratos, but for personal motives.

* Natalie Lander as Pandora: A creation of Hephaestus, Pandora is the key to quelling the Flame of Olympus, thereby allowing Kratos to once again open Pandora's Box.

* Rip Torn as Hephaestus: The Smith God who has fallen from the grace of Olympus. He is the husband of Aphrodite and creator of Pandora's Box and Pandora herself. Hephaestus is banished to the underworld by Zeus for Kratos being able to conquer Pandora's Temple, open the Box, and for Hephaestus hiding Pandora (whom he came to regard as a daughter) from Zeus.

* April Stewart as Aphrodite: The Goddess of Love and wife of Hephaestus. Aphrodite is indifferent to Kratos' war on Olympus and as such is spared by the Spartan.

* George Ball as Cronos: A Titan and father of Zeus, Hades, and Poseidon. Banished to the underworld by Zeus as Kratos successfully penetrated the temple chained to the Titan's back and retrieved Pandora's box.

* Malcolm McDowell as Daedalus: The constructor of the Labyrinth in which Pandora (and he himself) is imprisoned. Daedelus built the Labyrinth as Zeus promised to reunite him with his son Icarus.

* Clancy Brown as Hades: The God of the Underworld. Hades also seeks revenge against Kratos for killing his niece, Athena, his brother, Poseidon, and his wife, Persephone (despite her attempts to destroy the whole world in God of War: Chains of Olympus).

* Crispin Freeman as Helios: The God of the Sun. Despite having once been saved by Kratos, the Olympian now opposes the Titans and Kratos himself.

* Adrienne Barbeau as Hera: The Queen of the Gods and Zeus' jaded wife. She refers to Kratos as another "bastard child" of Zeus.

* Kevin Sorbo as Hercules: A demigod and half-brother to Kratos. Hercules' wish is to claim the throne of "God of War" after performing a thirteenth unofficial labour: the murder of Kratos.

* Greg Ellis as Hermes: The God of Commerce and Messenger of the Gods. He taunts Kratos and leads him on a chase through Olympus, until he is killed for underestimating the Spartan.

* Gideon Emery as Poseidon: The God of the Sea. He is determined to avenge the destruction of his city Atlantis, which was inadvertently caused by Kratos.

* Debi Derryberry as Calliope: The daughter of Kratos, who was accidentally killed by her father. She appears with her mother (during psyche sequence).

* Gwendoline Yeo as Kratos' Wife: The wife of Kratos, who was accidentally killed by her husband. She helps Kratos forgive himself for his past sins (during psyche sequence).

* Simon Templeman as Peirithous: A prisoner in the underworld who loved Persephone and owner of the Bow of Apollo.

* Mark Moseley as King Minos: One of the three Judges of the Underworld (the others being King Rhadamanthus and King Aeacus). They judge all souls to determine whether they are rewarded with the Paradise of Elysium or banished to Tartarus.

* Linda Hunt as the Narrator (Although narrator throughout previous games, Hunt only provides an introductory narration).

* Elijah Wood has a brief cameo as the voice of Kratos' brother, Deimos (during the psyche sequence).

[edit] Development

In 2007, God of War director David Jaffe stated that it would be "hell on earth" as the gods and the titans battle each other for domination and that "God of War explains, or ultimately will explain, why there are no more Greek myths". Jaffe also envisaged a very different end for the series, with other mythological pantheons becoming involved once Kratos killed Zeus and the other Greek gods. The end result would have apparently been mankind no longer believing in the gods, which according to Jaffe is the only true way a deity can die.[8] Although Jaffe and Barlog left Sony for other opportunities, they are still credited for the series.[9]

On December 8, 2009, Stig Asmussen told IGN that Cory Barlog "was with the team as Game Director for the first eight months of development," and that "he has had a major impact on the game." Asmussen also mentioned that even though Cory left the team, they spoke several times and "bounced a few ideas off him," but there was no formal collaboration. He also mentioned that David Jaffe "has been around the studio a few times" and that they've spoken as well and "have gone over some high level stuff with him to get his observations and feedback" on a few occasions.[10] The finished game script was approximately 120 pages.[11]

God of War III was first discussed by Cory Barlog at a God of War II launch event.[12] Barlog stated that the game would run at full 1080p HD resolution, and the game would support Sixaxis tilt and vibration functions.[13] This was stated before the DualShock 3 controller was announced; therefore causing confusion as the Sixaxis controller did not support rumble. Barlog also expressed an interest in adding a cooperative mode "if we can do something unique with it".[14]

In March 2009 during the Game Developers Conference, the developers stated that the Sixaxis capabilities have been removed, due to the fact that the developers "could not find a suitable situation to use Sixaxis in the game effectively", and have decided to scrap the idea altogether rather than put it in and have it working poorly.[15]

In November 2009, Stig Asmussen, Game Director for God of War III, advised GamePro that multi-player wouldn't work in God of War III, stating that there's a story we want to tell and an experience we want to deliver, and multiplayer doesn't fit into that." Asmussen, however, did mention that there were conversations about a multi-player option. When the game went gold on February 20, 2010, it was confirmed that multiplayer was not included.[1]

Asmussen also stated that one of the biggest challenges in developing God of War III on the PlayStation 3 was the "complexity of everything", and that individual tasks could take a year because the "level of detail that's expected is so high and intricate, it crosses multiple departments." Asmussen mentioned that the overall game length was between 10 to 20 hours, "depending on how good of a gamer you are."[1] John Hight, studio director at Santa Monica, reassured that God of War III lasts longer than 10 hours. "We've done a lot of play testing on it...We know, for a really hardcore player, it'll take them longer than it took them to play either of the previous God of War games."[16] In December 2009, Asmussen advised IGN that the game was in the final stages of development. "The entire game is together from start to finish and we're working our butts off putting on the finishing touches."[10]
Kratos attacks Olympian god Hades with the Bow of Apollo.[17]

On December 16, 2008, Sony claimed that God of War III will be the last in the franchise.[18] In January 2010, however, John Hight told Joystiq that "while God of War III will conclude the trilogy, it won't spell the end of the franchise", claiming "We're going to be really careful about what we do next".[19]

In a February 2009 interview, God of War III director Stig Asmussen mentioned the possibility of downloadable content. In November 2009, he told GamePro that the game might be shipped with a certain amount of challenges, and that they might put out a download pack with new challenges to keep the series going.[1] In the development of lighting the game, Illuminate Labs product Turtle was used.[20]

On March 23, 2009, it was revealed Sony sourcing opinions regarding a "Collector's Edition" from current PlayStation 3 owners.[21] In October 2009, an "Ultimate Edition" was revealed for the North American release. An "Ultimate Trilogy Edition" was announced in December 2009 for a limited European, Australian, and New Zealand release. A "Trilogy Edition" was announced soon after for Japan, where CERO gave the game an adults-only Z rating,[22] after the previous two were considered suitable for teenagers.

On February 16, 2010, it was revealed that there are no true CGI cinematics in God of War III. SCEA animator Bruno Velazquez stated "that while the first two God of War titles certainly boasted CGI cinematics, there will actually be no true CGI in the third and final installment", and "Everything you see is 100% in-game. All camera features, including motion blur, run real-time in the cinematics and in-game. For this game we decided to try and blend in the cinematic sequences with the in-game sequences, so all models and assets are used for cinematics and for in-game."[23]

Velazquez later stated "When I mentioned that GOW3 has no CG, I was referring to the fact that we do not have pre-rendered scenes that were created outside of the game engine, like GOW 1 and 2. In GOW3 all the cutscenes are created using our in-game engine, however some scenes were just too epic to run real time and thus are recorded videos."[24][25]

According to Sony Santa Monica's director of technology Tim Moss, God of War III uses 35 gigabytes.[26]

In an interview with Giant Bomb, Sony Santa Monica's director of product development John Hight stated that the game cost 44 million dollars to develop and came in below budget.
[edit] Trailers

The first teaser for God of War III appeared on the back of the instruction manual of the retail version of God of War: Chains of Olympus, depicting the then PlayStation 3 logo surrounded by the omega logo and stating below that the game is 'coming soon'.[27] On July 15, 2008, a teaser trailer was shown at SCE's E3 press conference.[28] It involves a monologue by Zeus regarding the rise to power of the Olympians and how their rule is now threatened. As Zeus urges his fellow gods to war, the scene cuts from the burning countryside around Mount Olympus to a ruined temple, upon which a shadowed Kratos stands. Zeus concludes his speech, saying "In the end, he will suffer! In the end, we will triumph! In the end..." at which point, Kratos cuts in with the game's tagline "There will be only Chaos!"[28]

On December 14, 2008, another trailer premiered at the Spike Video Game Awards.[29] It opens with Kratos saying "My vengeance is everything." The trailer proceeds with scenes of Kratos attacking groups of undead, harpies, a cyclops, and a centaur. The trailer shows Kratos wielding two massive, fiery gauntlet weapons called the Cestus. Kratos' final words are "Everything must come to an end!"[30] The dubbed "official" God of War III trailer was released on February 13, 2009, entitled Fear Nothing. This trailer is an expansion of the last one, featuring Kratos running through a forest-like terrain of Gaia's back, fighting several enemies, including a centaur and the final enemy, a cyclops, while destroying a chain that was keeping Gaia from advancing towards Olympus. While this occurs, Kratos monologues on who he is and how it all came down to this, with the final line being "I fear nothing." [31]

A God of War III game trailer debuted exclusively on Spike's GameTrailers TV on February 11, 2010.[32] Titled "Vengeance", the trailer featured the Blade of Olympus, Kratos battling the leviathan on Gaia and also grappling with Zeus. On the US PlayStation Blog, Stig Asmussen confirmed that all footage from the trailer "is pulled straight from the game – there is no trickery, etc. Everything is running in 'real time.'". Asmussen also stated that "there are no 'cinematic' sequences here, meaning this is all gameplay."[33]

A new trailer, titled "Chaos", debuted at the launch of God of War III on March 16, 2010.[34] All trailers, and three wallpapers for the PS3's XMB, are currently available to download and view in 720p or 1080p from the PlayStation Store.
[edit] Release

God of War III was first released in North America on March 16, 2010.[2] It was released on March 18, 2010 in Australia, March 19, 2010 in Europe, and March 25, 2010 in Japan. On March 15, 2010, GameStop, Game Crazy, and Best Buy had midnight launch events.

Following on from the massive success of Final Fantasy XIII a week prior, which managed to sell over one million copies on PS3 on the back of very strong reviews, God of War III set a similar sales benchmark for the week ending 20 March 2010 with just over 1.1 million units sold worldwide. In terms of regional breakdown, around 700,000 units were sold in the Americas and 400,000 in Europe and Other Regions (excluding Japan). The God of War series has now sold over 11.5 million units worldwide as of the end of March 2010. God of War III outsold its predecessor by nearly 400,000 units in its week one sales.[35]

According to the retail tracker NPD group, God of War III sold approximately 1.1 million copies by the end of March 2010 in the United States. It was the best-selling game on any console and its opening month sales were 32% higher than the one of its predecessor, God of War II.[36]
[edit] Marketing
Contents of God of War III Ultimate Trilogy Edition for Europe, Australia and New Zealand.

In October 2009, SCE Studios Santa Monica announced the God of War III Ultimate Edition. With a pre-order, the package included a high-end sculpted replica of Pandora's Box, a limited edition God of War art book, and exclusive digital content available via the PlayStation Network.

The exclusive digital content included the "Challenge of Exile" mode, "Dominus" premium Kratos skin, God of War: Unearthing the Legend franchise documentary, the God of War trilogy soundtrack, and the God of War: Blood & Metal EP: a heavy metal homage featuring original music from bands from the Roadrunner Records label, such as Opeth, Killswitch Engage and Dream Theater.[7][37] The EP was released for purchase on March 2, 2010.[38] On March 24, 2010, the God of War: Unearthing the Legend franchise documentary was released on the PlayStation Store for purchase.

Pre-orders for the Ultimate Edition began on October 30, 2009. Select retailers also included a premium skin for Kratos, being the "Apollo" skin, the "Forgotten Warrior" skin, and the "Phantom of Chaos" skin, available from Amazon.com, Game Crazy or Play.com, and GameStop respectively. Beginning February 11, 2010, pre-orders from GameStop also included a 17x24 poster signed by Andy Park, Concept Artist for God of War III.[32]

GameStop also held a "Be the Envy of the Gods" sweepstakes for all pre-order customers, with prizes including pizza for a year, a Sony Home Entertainment System, a VIP trip to a premier music festival, or an MMA experience in Las Vegas.[39]

On December 15, 2009, the God of War team accepted video submissions from players to see who was the "Ultimate God of War fan." The development team selected the top 18 submissions which are included within the ending credits of God of War: Unearthing the Legend – a full-length movie documentary depicting the history of the God of War franchise and how the events in the games relate to actual Greek Mythology. All the selected winners received a copy of the God of War III Ultimate Edition signed by the development team.[40] The winners were announced on March 5, 2010.[41]

On December 17, 2009, SCE Studios Santa Monica announced the God of War III Ultimate Trilogy Edition which contained more content than the God of War III Ultimate Edition for a limited release in Europe, Australia, and New Zealand. The package contained all of the content in the God of War III Ultimate Edition, in addition to including God of War Collection, all four of the premium Kratos skins, and God of War postcards.[42] Pre-orders for the Ultimate Trilogy Edition began on January 14, 2010 at Game and Gamestation.

On January 13, 2010, 7-Eleven accepted pre-orders for God of War III, with an exclusive pre-order bonus, a God of War III poster.[43] On January 29, 2010, it was announced that from February 1, 2010 until March 31, 2010, 7-Eleven would be selling a limited edition Slurpee drink called "Kratos Fury" (a blend of blackberries and frosty lime flavors) available in one of four exclusive God of War III Slurpee cups. The cups also featured codes that could also be used on the Slurpee website for exclusive God of War III and Slurpee themed downloadable content. The content included a God of War III Behind-The-Scenes Video, two God of War III themed PC wallpapers, a Kratos dynamic XMB theme, a God of War III XMB theme, God of War III, Slurpee, and 7-Eleven themed virtual shirts for PlayStation Home and an in-game Kratos skin - the Morpheus Armour.

7-Eleven also produced 2 Litre and 20 oz bottles of Mountain Dew that featured a voucher that was redeemedable on PSN for another God of War III virtual t-shirt and a Mountain Dew virtual hoodie for PlayStation Home.[44][45] The 7-Eleven promotions were only available in the United States.

In Japan, God of War III was released in two packages: a standalone version and a God of War Trilogy edition version, with latter including God of War III and the God of War Collection. Both versions of the game are published by Sony Computer Entertainment, although the God of War Collection disc in the "Trilogy" edition is published by Capcom(the company previously released all God of War games in Japan.[46]

In Europe, Amazon.fr released a special God of War III PS3 bundle, including a 250GB PS3 and a copy of God of War III.[16] A line of action figures based on God of War III were also produced by DC Unlimited.[47]

On February 14, 2010, Sony and Spike TV announced a competition, challenging the God of War III fans to become the "Last Titan Standing". Fans (21 years of age or older) could enter the "Last Titan Standing" contest and win a chance to play God of War III before mainstream release.[48][49] On March 15, 2010, Spike's GameTrailers TV presented the God of War III: Last Titan Standing at 11:58 p.m. on Spike TV. The 30 minute special featured ten God of War fans from the United States engaged in physical and mental challenges, with the receiving a specially made God of War III PS3 emblazoned with an image of Kratos' face and the God of War III text.[50]

On March 8, 2010 on GodofWar.com, the developers released a new exclusive feature called the "Path to Olympus." Produced in segments, the episodes provide backstory on Kratos' history.[51]

God of War III also featured in a humorous "It Only Does Everything" advertising campaign commercial with Kevin Butler called "It Only Does Epic Trilogies". A character called "Insignificant Other" phones PlayStation regarding her boyfriend constantly playing God of War III and ignoring her. Sony representtative Kevin Butler, titled "Regional Manager of War", is playing God of War III and ignores the complaint.[52]
The God of War III: Media Kit.

On March 19, 2010, PlayStation.Blog Europe unveiled the God of War III: Media Kit which was distributed to a limited number of journalists across PAL Territories. The "Media Kit" consists of a Worn 'Omega' wooden box, God of War III, Kratos metal coin, DVD with screenshots, artwork, concept visuals, Art cards, and a mini-poster. SCEE also gave away several Media Kits via a competition that ran on the eu.playstation.com during the week of March 22, 2010.[53]

On Saturday, March 20, 2010, a NASCAR vehicle, driven by Joey Logano during the Scotts Turf Builder 300 at Bristol Motor Speedway, was revealed, sporting a brand new God of War III and GameStop themed paint scheme.[52]

On April 1, 2010, Machinima.com released five "Art of the Game" videos for God of War III on the PlayStation Store. The videos feature exclusive interviews with different developers of the team, including Lead Cinematic Environment Artist John Palamarchuk, Lead Combat Designer Adam Puhl, Design Director Tod Papy, Lead In-Game Animator Bruno Velasquez, and Character Concept Artist Izzy Medrano. Each episode is five to six minutes in length.[54]

For a limited time, specially marked boxes of the PSP game God of War: Ghost of Sparta will include an exclusive voucher enabling a download of the "Deimos Skin" (Kratos' brother) for use in God of War III.[55]
[edit] Demo

At E3 2009, the God of War III demo was revealed. Kratos was featured on the cliffs of Mount Olympus battling various monsters (Olympian Legionnaires, a centaur, a chimera and a cyclops); decapitates the god Helios and encounters the Titan Perses; engages in "Harpy Riding" (courtesy of new Item, the Bow of Apollo) and uses the Blades of Athena and new weapons, the Cestus.

On October 28, 2009, SCEE sent emails to PlayStation Network members with an activation code for the demo. As of October 30, 2009, GameStop provided voucher codes for customers who pre-ordered the standard or Ultimate Edition of God of War III.[56] Specially marked copies of God of War: Collection were released on November 17, 2009 with voucher codes to download the demo.[57][58]

On October 28, 2009, it was announced that all copies of the Blu-ray version of the feature film District 9 will have a copy of the God of War III demo and a "making of" featurette pre-loaded on the disc.[59][60] The Blu-ray version of District 9 was released on December 22, 2009.

The God of War III E3 2009 demo was made available to all current (at the time) Qore subscribers on February 4, 2010.[61] As of February 25, 2010, Sony Computer Entertainment released the demo to download on the PlayStation Store in Europe and North America regions.[62]

On March 9, 2010, Eurogamer published an article comparing the graphics in the God of War III demo to those in the final game, showing improved lighting and motion blur in the final release.[63]
[edit] Downloadable content

On November 2, 2010, the "Dominus" character skin and "Challenge of Exile" mode were released as a bundle to purchase on the PlayStation Store (free for PlayStation Plus subscribers, who can also receive the "Phantom of Chaos" and "Forgotten Warrior" skins when purchasing God of War and God of War II respectively). All previous pre-order bonus costumes (Phantom of Chaos, Apollo, and Forgotten Warrior) were released (together with the "Morpheus Armour" from the 7-Eleven promotion) on the PlayStation Store, and are available separately or as a bundle. The God of War III PlayStation Home t-shirts from the 7-Eleven promotion are also available.[64]
[edit] Previews

GameZone's Steven Hopper previewed the game and praised the textures and overall gameplay. "Graphically, God of War 3 has definitely come a long way since its appearance at E3 last year. The character models and shadows look even more accurate and detailed, and the animation is spot on. The environments are dynamic and feel alive, and the superb art direction definitely makes this a sight to behold. While the framerate has been slowed down a bit from the PS2 excursions, motion blur and bloom lighting help add to the cinematic style of the game. All in all, this is sure to be one of the best looking games on the system."[65]
[edit] Reception
[hide] God of War III
Aggregate scores
Aggregator Score
GameRankings 92.07%[66]
Metacritic 92/100[67]
Review scores
Publication Score
Eurogamer 9/10[68]
GameSpot 9.0/10[69]
IGN 9.3/10[70]

God of War III has received universal critical acclaim. In the February 16, 2010 edition of the Official PlayStation Magazine UK, the first review score was given as 9/10. Reviewer Nathan Ditum says "the game is inches away from scoring 10/10, it's only the familiarity of the core gameplay that makes it feel less than the very, very best. But it's definitely the biggest, and if this is the finale, then God of War III gives PlayStation's toughest hero the send-off he deserves." Ditum also praised the graphics, stating it was as good if not better than Killzone 2 and Uncharted 2: Among Thieves.[71]

In the February 20, 2010 issue of the French version of PSM3 Magazine, God of War III was given a perfect score of 20/20. According to the editorial, it is "simply one of the best games of all time."[72]

X-Play (5/5) stated that the game "finishes the trilogy on an exceptionally high note", and that it "blends all of its best attributes into a stellar experience." Of their complaints, they felt that one puzzle was "particularly inappropriate."[73]

IGN (9.3/10) praised the game stating that "God of War III practically redefines what the word 'scale' means with regards to videogames, as it throws you into scenes with Titans that are larger than entire levels in some other games." The only complaint the IGN reviewer had was "that two of the three additional weapons that you'll earn are extremely similar to your blades. They have unique powers and slightly different moves, but by and large, they're more of the same." In terms of visuals, the reviewer said that "God of War III presents some of the most impressive visuals that I've ever seen in a game. Kratos in particular looks phenomenal, and is perhaps the single most impressive-looking character ever in videogames. [70]

GameTrailers (9.2/10) stated God of War III "this is some next level stuff." In their praise of the story they stated "If it’s possible to make Greek Mythology even more interesting than it already is, God of War III does it...." and "the levels are expertly designed, taking you down avenues so unique that you’re surprised when you pop back into a familiar area" and "the scale of game, from top to bottom, is its most outstanding visual achievement."[74]

Gamestyle (9/10) praised the title: "There's is so much right with the game it's hard to think of its few issues as anything but minor niggles" yet went on to criticise the script, claiming it "gets downright hokey at times". Overall, the website settled for an approving outlook on the game, touting it as a "must have exclusive" for the console.[75]
[edit] Awards

God of War III was awarded "Most Anticipated Game of 2010" at the 2009 Spike Video Game Awards[76] and GameTrailers awarded God of War III with the "GameTrailers Diamond Award" for exceeding ten million views.[77]

God of War III has been nominated for five awards at the 2010 Spike Video Game Awards including "Game of the Year", "Best PS3 Game", "Best Action Adventure Game", "Best Original Score" and "Best Graphics".[78]
[edit] Soundtrack

On March 16, 2010, God of War III: Original Soundtrack from the Video Game - composed by Gerard K. Marino, Ron Fish, Mike Reagan, Jeff Rona, and Cris Velasco - was released as downloadable content (58 minutes and 42 seconds in length) through the God of War III: Ultimate Edition and Ultimate Trilogy Edition by SCEI.[79] It was released on CD on March 30, 2010.[80

Mafia 2

Mafia II is a third-person action-adventure video game, the sequel to Mafia: The City of Lost Heaven. It is developed by 2K Czech, previously known as Illusion Softworks, and is published by 2K Games.[6] Originally announced in August 2007 at the Leipzig Games Convention, it was released on PlayStation 3, Xbox 360 and PC in August 2010.[3][7]
Contents
[hide]

* 1 Gameplay
* 2 Synopsis
* 3 Marketing and release
o 3.1 Japan version censored
o 3.2 Pre-order bonuses
* 4 PlayStation 3 version
* 5 Reception
* 6 Downloadable content
* 7 References
* 8 External links

[edit] Gameplay

The game is set in 1940s and 1950s era Empire Bay (the name is a reference to New York's state nickname "The Empire State") a fictional city based on New York City, with influences from Chicago, Los Angeles, and Detroit.[8][9] The game features a map of 10 square miles with no restrictions from the start of the game.[2] There are 30-40 vehicles in the game (45 with DLC) as well as licensed music from the era.[10]

Many firearms from the previous return, such as the Thompson submachine gun, the Colt 1911 and a pump-action shotgun. New WWII-era weapons like the MP 40, the M3 submachine gun, the MG 42 and the Beretta Model 38 also appear in the game.

Interacting with objects in the environment involves two action buttons- a standard action and a "violent" action (for example, when stealing a car, the player may choose to either pick its lock or break the window glass), used in context-sensitive situations. A map is included as in the original Mafia game. The checkpoint system has been completely overhauled.[11] New controls include a cover system that allows the player to hide behind objects (such as generators, walls and large crates) to shoot enemies, rather than just using a crouch while behind an object.

It has been stated by 2K Czech that the game's cut scenes are created by the game engine, in real-time, rather than pre-rendered cutscenes. For example if the player is riding in a car and a cut scene starts, the player will be driving the same car and if the car is damaged, that will appear in the cut scene.[12].

The game has three different in game radio stations, Empire Central Radio, Empire Classic Radio and Delta Radio, with licensed music, news, and commercials. The radio stations includes music from different genres including rock and roll, big band, rhythm and blues, doo-wop, among others with licensed songs by Chuck Berry, The Everly Brothers, Dean Martin, Little Richard, Muddy Waters, Buddy Holly & The Crickets, Bing Crosby, Bill Haley & His Comets, The Chordettes, Bo Diddley, Rick Nelson, Eddie Cochran, The Champs, The Drifters, Screamin' Jay Hawkins, The Andrew Sisters, among others.
[edit] Synopsis

The game begins with Vito Scaletta looking over a photo album, as he begins to tell his story in voice over. He is born in Sicily in 1925 to an extremely poor family. A few years later, his family immigrates to the fictional Empire Bay in America. They are no better off there than they were in Sicily. As he gets older, Vito gets involved with a local criminal named Joe Barbaro, who Vito becomes best friends with. Vito is arrested during a botched robbery and given a choice: Go to jail or join the army. He chooses the latter and ends up in Sicily in World War II, which he helps liberate before getting shot and sent home on leave.

Once home, he is discharged courtesy of Joe's Mafia connections, and learns that his dead father left his family in massive debt. Hoping to make money, Vito turns to Joe, who introduces him to Henry Tommasino, an employee of crime boss Alberto Clemente. Working under Henry, Vito does several illegal jobs. Though he makes the money to pay the debt, he is soon arrested and sentenced to 10 years in jail.

Once inside, Vito falls in with the crowd of Leo Galante, consigliere for Frank Vinci, another crime boss. After doing some jobs for him, Galante manages to shorten Vito's sentence. He is released in 1951. Once out, he meets up with Joe, who now works for the last of Empire's three crime bosses, Carlo Falcone. He starts doing odd jobs for Falcone, eventually becoming a made man of the Falcone family, and buying a waterfront villa. His biggest job comes when he is sent to kill Clemente, who has participated in the drug trade, against the commission's wishes. Though the job is botched, he and Joe eventually succeed.

Soon after, Vito is approached by Henry, who wants to defect to Falcone's crew. In order to do this, he is ordered to kill Galante, though Vito saves his old friend by convincing Henry to let Galante simply disappear. Soon after, a gang of Irish criminals, formerly led by a man whom Vito killed in prison on Galante's orders, burn his house to the ground. Broke, he turns to Joe who helps him get revenge. To help him get out of debt, Henry gets Vito and Joe involved in the drug trade, revealing that Falcone is also involved. Although Vito is successful, the Chinese who supplied the drugs, discover that Henry is a federal informant and acting on this new found information, they brutally kill him in the middle of the park with meat cleavers in broad daylight. Angered, Vito and Joe seek revenge and shoot up a Chinatown restaurant killing the Boss who won't give them any further information, they are now indebted to the loan shark they got money for the drugs from. Now very poor and in large debt, Vito is tasked to earn most of the money through his own means, which involves petty theft through out Empire Bay.

They eventually manage to get the money back; in the process, they kill Tommy Angelo and Vito learns the truth behind his father's death. Sadly, the incident with the Chinese has caused too much tension between Falcone and Vinci, as both believe the other did it, and Vito is forced by Vinci's men, led by Galante, to assassinate his boss. With Joe's help, Vito succeeds and they go with Galante to celebrate. The car Joe is in goes another way, and Galante tells Vito "Sorry kid. Joe wasn't part of our deal." The game then ends with a panoramic view of Empire Bay.
[edit] Marketing and release
[hide]System requirements
Minimum Recommended
Windows[13][14]
Operating system Windows XP SP2/Vista/7 Windows XP SP2/Vista/7
CPU Intel Pentium D 3 GHz or AMD Athlon 64 X2 3600+ (Dual Core) or higher Intel Core 2 Quad 2.4 GHz
Memory 1.5 GB 2.0 GB
Hard drive space 8 GB of free space 10 GB of free space
Graphics hardware Nvidia 8600 / ATI Radeon HD 2600 Nvidia GeForce 9800 GTX / ATI 3870
Sound hardware DirectX 9.0c DirectX 9.0c
Network Internet connection required (STEAM) for online activation and installation

A promotional trailer was released for the game in August 2007.

A second trailer was released on the Spike VGA show on the 14 December 2008.[15] An extended version of the trailer was released on 15 January with an extra 30 seconds of cut scene footage.[16]

The first gameplay footage debuted on GameSpot on 17 April 2009 as part of an interview with Mafia II's producer, Denby Grace.[17] The video shows driving and gunplay aspects to gameplay as well as portraying the physics engine. The interview was later removed.

A third trailer was uploaded to the website on 28 May 2009.

From 1 June 2009, four short videos are to be added to the Mafia II website. The first of these is called "The Art Of Persuasion" and features the song "Mercy, Mr Percy" by the female singer Varetta Dillard.

Another video was released featuring footage from the mission "The Buzzsaw". The video reveals the fate of "The Fat Man" who appeared in the earlier trailers.[18]

On 27 March 2010, a new trailer was released showcasing the PhysX-based cloth and physics system used in the game.[19]

On 3 August 2010, Sheridyn Fisher, the face of Playboy Swim 2010, became the official ambassador for Mafia II. Sheridyn’s involvement with Mafia II highlights the agreement between 2K Games and Playboy magazine to use 50 of their vintage covers and Centerfolds in Mafia II as part of the in-game collectibles integration.[20]

A demo for the game was released on 10 August 2010 on Steam, Xbox Live Marketplace and PlayStation Network.[21]
[edit] Japan version censored

In the Japan release, the in-game images of the Playboy centerfolds were heavily censored. All of the centerfolds which featured either their breasts or buttocks exposed were covered with black bars even though the game was rated "Z" meaning suitable for 18 years and up.[22][23]
[edit] Pre-order bonuses

On 26 May 2010 four content packs were offered as pre-order bonus in the U.S., each one available through different retailers. The Vegas Pack containing two additional cars and suits for Vito and the War Hero Pack containing two military-style vehicles and suits was available from GameStop and EBGames. The Renegade Pack containing two sports cars and two jackets was available from Amazon and the Greaser Pack featuring two hot-rods and two suits was available to Best Buy customers.[24] There pre-order packs are now available for purchase as game add-ons on Xbox Live. On 26 May 2010 a collector's edition was announced for Mafia II.[25]
[edit] PlayStation 3 version

The PlayStation 3 version became subject to controversy on 2K's Mafia II forums when 2K's interactive marketing manager Elizabeth Tobey stated that the PlayStation 3 version would be missing certain graphical details that were present in the PC and Xbox 360 versions including three dimensional grass, pools of blood forming under dead bodies and realistic cloth physics.[26] These details were said to be present in earlier builds of the game, but had to be removed to increase the game's frame rate.

Upon release the PS3 version received the same or higher review scores than the Xbox version from Destructoid and Nowgamer (sites that review the game on multiple platforms rather than the normal practice of reviewing a single platform) due to additional content.[27][28] and also the Metacritic rating places both version on the same score of 74/100.[29][30] although the GameRankings review aggregator has the Xbox version 4 points ahead of the PS3 version based on more reviews.[31][32]
[edit] Reception
[hide] Reception
Aggregate scores
Aggregator Score
GameRankings PC: 74.82%[33]

360: 76.28%[31]
PS3: 72.23%[32]
Metacritic PC: 79/100[34]

360: 74/100[29]
PS3: 74/100[30]
Review scores
Publication Score
1UP.com B[35]
Edge 6/10[36]
Eurogamer 4/10[37]
GamePro 3.5/5 stars[38]
GameSpot 8.5/10[39]
GamesTM 8/10[40]
IGN 7.0/10[41]
Official Xbox Magazine 7/10[42]
PC Gamer UK 78%[43]

Mafia II received average reviews from critics. IGN gave the game 7/10, saying "Mafia II is a solid little game that’ll give you a fun ride – just don’t expect the world." IGN AU gave it a 8.0/10 and said that Mafia II is "A deeply flawed game, where the story is the highlight - and far more engaging than most. I certainly enjoyed my 11-12 hours with Mafia II, and those looking for an authentic-feeling mob tale should definitely check it out. This one is more than the sum of its parts." Gamespot gave it 8.5 and stated "Mafia II's exciting action and uncompromising mob story make for an impressive and violent adventure." Game Informer gave it a 9.0/10 and said "In an era when video games are moving away from relying on cinematics for storytelling, Mafia II draws on the rich mobster film history to weave a gripping drama about family, friendship, loyalty, betrayal, and pragmatism."

The most negative review came from Eurogamer who gave the game a 4/10 and said that "Mafia II gets the last word by destroying the myth that the mafia is interesting at all. It contends that the mob world is a hell of boredom populated by aggressively stupid automatons. These drones wake up each morning, carry out a series of repetitious tasks, and return home." The A.V. Club gave the game a D+, praising the game's attention to detail but criticising that "aging gameplay mechanics and weak plot turns make the game’s magic peel away faster than a bank-job getaway car." Zero Punctuation's Ben Croshaw called the game "generic", and noted the main characters similarities with the main characters of Grand Theft Auto IV, but criticized the lack of features prevalent in other sandbox games. He also criticised the mundane parts of the game, such as driving, making the game feel "unnecessarily padded."[44]

It has the most profanity in a video game, beating previous record holder, House of the Dead: Overkill.[45]

The Godfahter

For the video game, see The Godfather II (video game).
The Godfather Part II

Original movie poster
Directed by Francis Ford Coppola
Produced by Francis Ford Coppola
Gray Frederickson[1]
Fred Roos
Screenplay by Mario Puzo
Francis Ford Coppola
Story by Mario Puzo (novel)
Starring Al Pacino
Robert Duvall
Diane Keaton
Robert De Niro
John Cazale
Talia Shire
Lee Strasberg
Michael V. Gazzo
Music by Nino Rota
Carmine Coppola
Cinematography Gordon Willis
Editing by Barry Malkin
Richard Marks
Peter Zinner
Distributed by Paramount Pictures
Release date(s) December 12, 1974 (1974-12-12)
Running time 200 minutes
Country United States
Language English
Sicilian
Budget $13 million
Gross revenue $193 million
Preceded by The Godfather
Followed by The Godfather Part III

The Godfather Part II is a 1974 American gangster film directed by Francis Ford Coppola from a script co-written with Mario Puzo. The film is both a sequel and a prequel to The Godfather, chronicling the story of the Corleone family following the events of the first film while also depicting the rise to power of the young Vito Corleone before the events of the first film. The film stars Al Pacino, Robert Duvall, Diane Keaton, Robert De Niro, John Cazale, Talia Shire, Michael V. Gazzo and Lee Strasberg.

The Godfather Part II was nominated for 11 Academy Awards and won six, including Best Picture[2] and Best Supporting Actor for Robert De Niro, and has been selected for preservation in the U.S. National Film Registry.
Contents
[hide]

* 1 Plot
* 2 Principal cast
o 2.1 Casting notes
* 3 Production
o 3.1 Additional/deleted scenes
* 4 Reception
* 5 Awards and honors
* 6 Miscellany
* 7 References
* 8 External links

[edit] Plot
This article's plot summary may be too long or overly detailed. Please help improve it by removing unnecessary details and making it more concise. (October 2010)

The Godfather Part II presents two parallel storylines. One involves Mafia chief Michael Corleone from 1958 to 1959; the other is a series of flashbacks following his father, Vito Corleone, from his childhood in Sicily (1901) to his founding of the Corleone crime family in New York City.

In the town of Corleone, Sicily in 1901, Vito's father Antonio Andolini and his brother Paolo are killed on the orders of the local Mafia chieftain, Don Ciccio. Vito's mother goes to Ciccio to beg him to let young Vito live. When he refuses, she holds a knife to his throat, sacrificing herself to allow Vito to escape, as Ciccio's gunmen shoot her. With the aid of a few of the townspeople, Vito finds his way by ship to New York. Arriving at Ellis Island, an immigration agent, mishearing Vito's hometown of Corleone as his surname, registers him as "Vito Corleone". Quarantined because he has smallpox, the nine-year-old boy gazes at the Statue of Liberty through the bars of his cell.

In 1958, Michael Corleone, Godfather of the Corleone family, deals with various business and family problems at his Lake Tahoe, Nevada compound during an elaborate party celebrating his son's First Communion. He meets with Nevada Senator Pat Geary, who despises the Corleones. Geary, aware that Michael plans to gain control of another Vegas casino, demands a grossly exaggerated price for a new gaming license and a monthly payment of five percent of the gross profits from all of the Corleone family's Nevada gaming interests, all while insulting the Corleones and Italians in general. Michael coldly gives Geary his counter-offer: nothing.

Michael also deals with his sister Connie, who, although recently divorced, is planning to marry a man of whom Michael disapproves. He meets with Johnny Ola, the right hand man of gangster Hyman Roth, who says that Roth will not object to Michael gaining de facto control of the Tropicana (the casinos are "owned" by frontmen, to conceal their true ownership by mobsters). Finally, Michael meets with Frank Pentangeli, who took over Corleone caporegime Peter Clemenza's territory after Clemenza's death, and now has problems with the Rosato brothers, who are backed by Roth and are attempting to intrude on Pentangeli's territory. Michael refuses to allow Pentangeli to kill the Rosatos, in order to maintain a smooth business relationship with Roth. Pentangeli leaves after arguing with Michael.

Later that night, an assassination attempt is made on Michael. He tells Tom Hagen that the hit was made with the help of someone close. He then insists that he must leave and entrusts Hagen to protect his family. The Corleone guards then search the compound, and as Michael suspected, the gunmen are found dead.

In 1917, Vito Corleone, now married and living in a gloomy tenement with one son (Sonny), works in a New York grocery store owned by the father of his close friend Genco Abbandando, who looked after him after he came to New York. The neighborhood is controlled by a member of the Black Hand, Don Fanucci, who extorts protection payments from local businesses. Abbandando Senior is forced to fire Vito and give his job to a relative of Fanucci's. One night, Vito's neighbor Clemenza asks him to hide a stash of guns for him, and later, to repay the favor, takes him to a fancy apartment where they commit their first crime together, stealing an expensive rug.

Michael meets with Hyman Roth in his home near Miami and tells him that he believes Frank Pentangeli was responsible for the assassination attempt. Traveling to his family's former home in Long Beach, New York (which is now Pentangeli's home), Michael lets Pentangeli know that Roth was actually behind it and that Michael has a plan to deal with Roth, but needs Frankie to cooperate with the Rosato brothers in order to put Roth off guard. When Pentangeli goes to meet with the Rosatos, their men garrote him, but the attempted murder is accidentally interrupted by a policeman.

Elsewhere, Tom Hagen visits one of the brothels owned by the Corleone family, where Geary has been found in a room with a dead prostitute, which was presumably set up by the Corleones. Geary claims he cannot remember what happened and Hagen says he will cover the death up, in return for "friendship" with Geary.

Meanwhile, Michael meets Roth in Havana, Cuba at the time when dictator Fulgencio Batista is soliciting American investment, and guerrillas are trying to bring down the government. Hyman Roth is celebrating his birthday with business partners, when Michael reveals to Roth and others that he is hesitant to invest after he saw a rebel suicide bomb several of Batista's policemen with a grenade, convincing him that Fidel Castro is capable of taking over. Roth privately requests Michael's investment once again.

Fredo, carrying the promised money, arrives in Havana and meets Michael. Michael confides to his brother that it was Roth who tried to kill him, and that he plans to try again. Michael assures Fredo that he has already made his move, and that "Hyman Roth will never see the New Year." Instead of turning over the money, Michael asks Roth who gave the order to have Frank Pentangeli killed. Roth avoids the question, instead speaking angrily of the murder of his old friend and ally Moe Greene, which Michael had orchestrated (as depicted at the end of the first film), saying, "I didn't ask who gave the order, because it had nothing to do with business!"

Michael asks Fredo to show Geary and other important American officials and businessmen a good time, during which Fredo pretends to not know Johnny Ola. Later in the evening, however, Fredo drunkenly comments that he learned about the place from Johnny Ola, contradicting what he told Michael twice earlier. Michael realizes that the traitor in the Corleone family is his own brother, and dispatches his bodyguard to kill Roth. Johnny Ola is strangled, but Roth, whose health is failing, is taken to a hospital before he can be assassinated. Michael's bodyguard follows, but is shot by police while trying to smother Roth with a pillow.

At Batista's New Year's Eve party, at the stroke of midnight, Michael grasps Fredo tightly by the head and gives a kiss, telling him "I know it was you Fredo; you broke my heart." Batista announces he is stepping down due to unexpected gains by the rebels, and the guests flee as the guerrillas pour into the city. Michael appeals to his brother to join him in leaving the country, but Fredo runs away, frightened.

Michael returns to Las Vegas, where Hagen tells him that Roth escaped Cuba after suffering a stroke and is recovering in Miami. Hagen also informs Michael that Kay had a miscarriage while he was away.

In New York, in 1920, Don Fanucci has become aware of the partnership between Vito, Peter Clemenza and Sal Tessio, and demands that they "wet his beak." Clemenza and Tessio agree to pay, but Vito asks his friends to leave everything in his hands to convince Fanucci to accept less money, telling his friends "I make him an offer he don't refuse." Vito manages to get Fanucci to take only a half of what he had demanded. Immediately afterwards - despite having earned Fanucci's respect and an offer of employment - during a neighborhood festa, Vito runs along the rooftops of the tenement buildings stalking Fanucci, who is in the street below. He climbs down to Fanucci's apartment and shoots Fanucci dead, escaping again via the rooftops. On the steps of his apartment he cradles the newborn Michael in his arms.

Michael returns to his compound in Lake Tahoe, declining to go into the same room as his wife and instead asking his mother whether his father's position as Don had alienated the family. In Washington, D.C., a Senate committee, of which Geary is a member, is conducting an investigation into the Corleone family. They question disaffected "soldier" Willi Cicci, but he cannot implicate Michael because he never received any direct orders from him.

In New York, in the early 1920s, Vito has become a respected figure in his community. A fruitseller's wife asks him to intercede with a slum landlord who is evicting a widow. Vito offers the landlord extra money to let her stay, but the man becomes angry when Vito demands that she also be allowed to keep her dog. A few days later the landlord, clearly terrified after finding out who Vito is, calls on him at the offices of the "Genco Olive Oil Company" and announces that the widow can stay, along with her dog, and at a reduced rent.

When Michael appears before the committee, Geary makes a big show of supporting Italian-Americans and then excuses himself from the proceedings. Michael makes a statement challenging the committee to produce a witness to corroborate the charges against him. The hearing ends with the Chairman promising a witness who will do exactly that (Pentangeli). Tom Hagen and Michael observe that Roth's strategy to destroy Michael is well-planned. Fredo has been found and persuaded to return to Nevada, and in a private meeting he explains his betrayal to Michael: he is upset about being passed over to head the family. He helped Roth, thinking there would be something in it for him, but he swears he didn't know they wanted to kill Michael. He also tells Michael that the Senate Committee's chief counsel is on Roth's payroll. Michael then disowns Fredo and privately instructs Al Neri that nothing is to happen to Fredo while their mother is still alive; the implication is that he will be murdered after she dies.

Frank Pentangeli has made a deal with the FBI to testify against Michael, believing he was the one who organized the attempt on his life. At the hearing in which Pentangeli is to testify, Michael arrives accompanied by Pentangeli's brother Vincenzo, brought in from Sicily. Upon seeing his brother, Frank Pentangeli recants his earlier statements, saying that he runs his own family, and claims that the Corleone family is innocent of any wrongdoing, thereby derailing the government's case.

At a hotel room afterwards, Kay tries to leave Michael and take their children with her. Michael at first tries to mollify her, but, when she reveals to him that her recent "miscarriage" was actually an abortion to avoid bringing another son into Michael's criminal family, Michael explodes in anger and slaps her in the face.

In 1925, Vito visits Sicily for the first time since leaving for America, now accompanied by all four of his children. He is introduced to the elderly Don Ciccio by Don Tommasino (who initially helped Vito escape to America) as the man who imports their olive oil to America, and who wants his blessing. When Ciccio asks Vito who his father was, Vito says, "My father's name was Antonio Andolini, and this is for you!" He then stabs the old man to death.

Carmela Corleone, Michael's mother, dies and the whole Corleone family reunites at the funeral. Michael is still shunning Fredo, but relents when Connie implores him to forgive his brother. Michael and Fredo embrace - but as they do so Michael exchanges glances with Al Neri.

Michael, Hagen, Neri and Rocco Lampone discuss their final dealings with Roth, who has been unsuccessfully seeking asylum from various countries, and was even refused entry to Israel as a returning Jew. Michael rejects Hagen's advice that the Corleone family's position is secure and that killing Roth and the Rosato brothers for revenge is an unnecessary risk. Later, Hagen pays a visit to Frank Pentangeli at the military base. Hagen talks about the honor of the Roman Empire, and Frank hints that if he were to commit suicide, his family would be spared and taken care of. They agree on this and shake hands.

With Connie's help, Kay visits her children, but cannot bear to leave them and stays too long. When Michael arrives, he closes the door in her face.

The film reaches its climax in a montage of assassinations and death:

* As he arrives in Miami to be taken into custody, Hyman Roth is shot in the stomach and killed by Rocco Lampone disguised as a journalist. Lampone is immediately shot dead in turn, by FBI agents.
* Frank Pentangeli is found dead in his bathtub, having slit his wrists.
* Finally, Al Neri shoots Fredo in the head while they are fishing on Lake Tahoe, as Fredo is saying a Hail Mary to help catch a fish. Michael watches from his den.

The penultimate scene takes place as a flashback to December 1941 as the Corleone family is preparing a surprise birthday party for Vito. Sonny introduces Carlo Rizzi, Connie's future husband, to his family. Sal Tessio comes in with the cake, and they all talk about the recent attack on Pearl Harbor by the Japanese. Michael shocks everybody by announcing that he has dropped out of college and enlisted in the United States Marines. Ironically, Fredo is the only one who supports his brother's decision. Sonny angrily ridicules Michael's choice, while Tom Hagen mentions how his father has great expectations for Michael and has pulled a lot of strings to get him a draft deferment. When Vito arrives (offscreen), all but Michael leave to greet him.

In 1925, Vito and his young family board the train to leave Corleone. They are waved off by happy family friends.

As the film ends, Michael sits in the Lake Tahoe compound, alone in contemplative silence.